![]() The heal amount is increased by 7 of your Life per Second. Passive: You and your allies within 60 yards gain 10,728 increased Life regeneration. Deathwish is a staple for any channeling Wizard build, providing us with a 325 separate damage multiplier. The major offense mechanic of the progression build lies in Arcane Orb, repurposed for close combat with the Arcane Orbit rune and amplified by the DMO set 6-piece bonus. Absorb amount is increased by 15 of your Health Globe Healing Bonus. The Firebirds Finery set provides 80 damage reduction to our character as well as a 5,000 damage multiplier and the central Ignite DoT mechanic. Right now everything is a slog and Torment 1 rift takes forever atm.I am thinking if I optimize my skill build at least it will help this initial period be less excruciating. Active: Shroud you and your allies with a mystical shield that absorbs up to 62,064 damage for 3 seconds. No idea what to go without any set itemsĢ) Where should I spend my shards first? I usually always go for the class specific slot (offhand in this case?) since it has a higher chance of being useful than say, 2h or 1h weapons.but I am so not used to being a completely fresh scrub this is all quite disorienting? ![]() My RNG has been REALLY bad and I haven't seen any uniques except for some really terribly rolled non-special-skill giving uniques.ġ) What is the skill build to go with when you are wearing the worst gear possible (let's assume that is the case here)? Right now I am just using Blur, Arcane Dynamo, Illusionist, and Audacity.my active skills are blizzard, or mammoth hydra, and frozen orb. Ok so I never played Season since I started D3 on launch day, and I wanted to try out something new so I started a Season Wizard. ![]()
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